Grizzled GM Basketball is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
August 2, 2020 - New Feature
After further testing I'm comfortable bumping back up the team adjustment for real player league back to 100% when creating a league, which gets the league very accurate from both a player and team perspective. For the following years the the adjustment is then reduced to 25% to take advantage of that information, but not rely on it as much once teams start to become different than history.
I also added a bunch of stats to the league leaders page to better help with testing and you may find them helpful as well.
If you notice any areas you think could be improved, or if you have features you want added, feel free to reach out. The changes from the past week have been almost entirely user driven. Thanks!
August 1, 2020 - New Feature
Based on feedback I think the default for real player leagues should follow more of a career arc based approach. So I've reduced the impact of team (to 0%) and seasonal factors (to 25%). I think this is more in line with what people expect when they play a league.
If you really want your league to start with correct historical team strength then bumping up the team adjustment can make sense, but I'll let people do that on their own.
Similarly, if you want your league to follow the ups and downs of player career more faithfully you can alway bump up the seasonal impact on ratings.
In addition, I've also made some HOF (impacts players who retire soon after the league starts) and retirement (impact the likelihood of players playing into their 40s) adjustments.
July 31, 2020 - New Feature
The Frivolities page now lets you see how many players are playing each position and who the top player at each position is.
Along with that I've also adjusted the criteria for all the positions to make leagues more balanced.
July 30, 2020 - New Feature
I made some improvements to both pro and fictional draft classes. There were also some general ratings improvements.
July 29, 2020 - New Feature
The Game Simulation before let you adjust the level of points, assists, etc. for a typical game. You can now adjust how concentrated those stats are among individual players.
In addition, the default concentration for assists, blocks, steals, and rebounds has been adjusted so the league leaders for those stats are more in line with the NBA.
July 28, 2020 - New Feature
There is now an Auto Play Options page that allows you to determine whether your team(s) will make trades.
July 27, 2020 - New Feature
You can now find out how many players there are, and who was/is the best player, from each state and/or city by going to the Frivolities page.
July 26, 2020 - New Feature
You can now adjust the frequency of trades between AI teams from nothing to essentially a limitless amount using God Mode.
I have also added hometowns (city and state) for all fictional players from the US.
July 25, 2020 - New Feature
The period before the NBA was created now does not have a draft.
With the creation of the NBA the game will evolve into a draft format. That format will then evolve many times as follows:
All of these draft options are also now available using God Mode.
July 24, 2020 - New Feature
In Europe it is more common to have a ladder system rather than a draft system. With drafts the worst teams get the best players and eventually can become the best teams. Without a draft the best teams tend to stay the best because they have an easier time getting the best younger players through free agency.
This is now reflected in EuroLeague, Chinese Basketball Association, and Liga ACB leagues. So the best teams should continue to stay good and it is that much harder to turn a weaker team around. However, you now also have the option choose which style by using God Mode.