Grizzled GM Basketball is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
June 7, 2020 - New Feature
Player ratings have changed over the past couple months as we introduced real players and then used those ratings to create fictional players as well. This had thrown off the position calculation for a number of players. I have now updated those calculations to better fit with the current ratings system.
June 6, 2020 - New Feature
Just yesterday I adjusted how real player leagues were created. Now I've adjusted how real player ratings development is done. I've also made it a new league menu option. So if you want to do something different you are free to.
Real players had followed normal player developement. I have now changed it to be 75% based on the particular year in the player's real career and 25% based on normal development.
So if in real life a player came on strong late in his career then in Grizzled GM the same thing will happen. Similarly, if the player faded quickly then in Grizzled GM he will fade as well.
Again, for those that don't want players to follow their NBA careers too closely, you can adjust this when you create a league.
June 5, 2020 - New Feature
I've adjusted how real player ratings are calculated. I've also made it a new league menu option. So if you want to do something different you are free to.
Previously, the Real Players / Real Teams option was based on how players had done on the particular year you were creating the league. Meanwhile, the random and drafted options were based on an alternate career path for players.
The benefit of doing it based on a particular year is that the league will represent that particular year really well. The downside is that players that had a great year may be inflated and those inflated ratings will carry on. Similarly with players who happen to have down years.
Alternatively, making it based on a possible career path of the player means it may deviate substantially if unusual things happened to that player. The benefit is it will be wrong a little differently than basing it purely on a particular year.
So by combining these two I think the ratings overall are a little more accurate with less extreme outliers. I've also made this apply to all types (real teams, drafted, and random)
For those that like those extremes, or want a different career path for players, I have added a new league dropdown that gives users the ability to have one or the other, or some different mix of the two.
June 4, 2020 - New Feature
The Team Analytics and League Analytics pages have a variety of information to help you manage your team. One of those is the synergy of the players on the court. I have now brought that to the Roster page. So you can adjust your starting lineup and watch how the synergy of your starters is changing.
June 3, 2020 - New Feature
I am following up the Team Analytics page with the League Analytics page. Now you can compare across teams things like the best players on each team, average overall of the starting five, and average overall of the depth players. This is along with the starting five synergy, composite ratings, and skills that were in the Team Analytics page. This should make it easier to figure out where your weaknesses are. It should also help finding trade partners that are strong in areas you are weak in.
June 3, 2020 - New Feature
If you play until 2100 you will now see the NBA expand in two phases. The first is European expansion during the 2050s. The next is Asian expansion starting in the 2080s.
You might wonder where this is all coming from. Well there are lot of companies trying to get us to space cheaply. The start of that is probably helping NASA, then space tourism, and then eventually it will be used to cut travel time of long distance trips substantially. We could eventually be able to travel essentially anywhere in the world in under 3 hours.
As an example, we went from two guys getting a plan off the ground in 1903 to having mass air travel by the 1970s. If you look at baseball that enabled the league to branch out in the 1950-60s from the northeast to more southern and western cities. The NBA wasn't around prior to the 1940s, but if you look at those older leagues they are very concentrated as far as location.
So if we are on a similar timeline by 2100 the idea of worldwide sports leagues become a lot more feasible. There are still challenges as far as time zone differences, but we have those challenges now as well. Eventually they will probably figure it out or at least make it worth tolerating. At Grizzled GM we are on top of it and the future is here.
June 1, 2020 - New Feature
I was getting a lot interest from users in being able to calculate certain game simulation information such as team synergy. You can do this by exporting data from the game and doing the calculations yourself, but even getting it for only the starters of each team is a ton of work. I simplified this by creating a page that shows this information for the most likely combination of players that are the on court for a team in the new Team Analytics page.
May 31, 2020 - New Feature
Real player prospects for the 2024 draft class have been added.
May 30, 2020 - New Feature
For the real player 2023 draft class the number of prospects has been expanded to over 50.
May 29, 2020 - New Feature
The top 20 real player prospects have been added to the 2023 real player draft class.