Grizzled GM Basketball is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
August 7, 2020 - New Feature
If you go to the Frivolities page under Tools you now can see your league's biggest playoff upsets.
August 6, 2020 - New Feature
If you go to the Frivolities page under Tools you now can see your league's biggest draft busts and steals.
August 5, 2020 - New Feature
You now can modify how likely draft busts (and 2nd round surprises) are when you create a league and using God Mode after the league is created.
Along with that, you can now do the same thing with how likely extremely good outlier players are in your league.
August 4, 2020 - New Feature
Why do draft busts happen? Why do some 2nd round picks become great players?
There are two ways of looking at this. Are players developing in some random way? Or are we just essentially ignorant about players in major ways?
Grizzled GM takes the view that a lot of the errors are from ignorance. That isn't to say it is realistic to have that knowledge. It is just that to truly know a player and how they will fit in at the NBA is just really complicated.
When you look at ratings in Grizzled GM Basketball there is a fuzz around those ratings that represents the ignorance your organization has about that player. So you are not seeing the true picture of a player. It is the best guess of your organization of where that player is at.
Now the game better reflects the ignorance GM's have when trying to make draft picks in particular. The fuzz in ratings, which represents ignorance, has been overhauled to be more in line with our view.
So when it comes to draft busts, 2nd round surprises, and general realism the game should be greatly improved.
August 3, 2020 - New Feature
Injuries before would happen based on playing in the game and age. It is now more realisticly tied to activity within the game. So big men that score, rebound, and play a lot of minutes are going to be more injury prone.
How injuries are handled during the playoffs has also been improved. The rest period between games makes it so the risk of injury is less. Also, the recovery in term of games is also less, given that there is greater spacing between games than during the regular season.
Another key thing is players now will benefit from having played together. So the older and more experienced teams should have an edge.
One result of all of these changes is the odds of a #8 seed upsetting a #1 seed in the playoffs should be less likely now. A significant cause of that has been injuries being treated as if it was still the regular season. So a slew of minor injuries for a few games could cause a #8 seed to upset a #1 seed. Now these players should more realisticly be able to heal and get back in time to prevent the series from being lost.
August 2, 2020 - New Feature
After further testing I'm comfortable bumping back up the team adjustment for real player league back to 100% when creating a league, which gets the league very accurate from both a player and team perspective. For the following years the the adjustment is then reduced to 25% to take advantage of that information, but not rely on it as much once teams start to become different than history.
I also added a bunch of stats to the league leaders page to better help with testing and you may find them helpful as well.
If you notice any areas you think could be improved, or if you have features you want added, feel free to reach out. The changes from the past week have been almost entirely user driven. Thanks!
August 1, 2020 - New Feature
Based on feedback I think the default for real player leagues should follow more of a career arc based approach. So I've reduced the impact of team (to 0%) and seasonal factors (to 25%). I think this is more in line with what people expect when they play a league.
If you really want your league to start with correct historical team strength then bumping up the team adjustment can make sense, but I'll let people do that on their own.
Similarly, if you want your league to follow the ups and downs of player career more faithfully you can alway bump up the seasonal impact on ratings.
In addition, I've also made some HOF (impacts players who retire soon after the league starts) and retirement (impact the likelihood of players playing into their 40s) adjustments.
July 31, 2020 - New Feature
The Frivolities page now lets you see how many players are playing each position and who the top player at each position is.
Along with that I've also adjusted the criteria for all the positions to make leagues more balanced.
July 30, 2020 - New Feature
I made some improvements to both pro and fictional draft classes. There were also some general ratings improvements.
July 29, 2020 - New Feature
The Game Simulation before let you adjust the level of points, assists, etc. for a typical game. You can now adjust how concentrated those stats are among individual players.
In addition, the default concentration for assists, blocks, steals, and rebounds has been adjusted so the league leaders for those stats are more in line with the NBA.